![]() I don't recall seeing them on Gen2, though I don't remember seeing many Dodos there. I'm not complaining, but I'm just wondering if perhaps this is normal or maybe a bug. I don't think I've seen a normal Dodo yet and I've been playing on these maps and killing them for a good while now. So, I don't know if they're respawning or if I just happen to still only have them. I don't want to use that command yet, but I think I will once the summer event starts. I haven't played on these maps in a while, so I'm sure I probably played them during previous events (because I also have event colored creatures) and thus they would be still be there since I haven't used the "destroywilddinos" command. In the dossier it says they are oblivious, but in real life, the island they lived on, Mauritius (found in the Indian Ocean), had no natural predators so they didn't know how to react to a hunter hence resulting in their death due to various factors : overhunting by the first Dutch settlers, pests like rats, which were accidentally brought on the Island by the first Dutch, would destroy the single egg laid and natural hazards also contributed to their downfall from one of the once most abundant animals to an extinct species.I'm playing single player and I've noticed Party Dodos on The Island and Scorched Earth.The Dodo is a vector of the Swamp Fever.Dodos serve as a secondary mascot of game (after more popular Raptors) and appear on artwork and holiday events (most prominent ex: DodoRex).This zombie version is more aggressive and will attack the player. In ARK: Fear Evolved, there is a zombie variant of the dodo that spawn near the DodoRex.Since the v241.0, The best way to move them is to pick them up in your hands and toss them, but you can't hold a tool or weapons while doing so. ![]() However, they have a decent swim speed which can be used to cover larger distances quicker. Their walking speed is terrible which makes it hard to move them around, most of them can't even outrun player with only 100% speed.The dossier for the Dodo makes the mistake of naming the species as "Raphus lazarus" under the Domesticated section.Dodo Eggs are the main ingredient in the preferred kibble of the Ichthyosaurus, Pteranodon, and Mesopithecus.Ĭommonly found along shorelines and waterfronts. They are, however, able to hold eggs like other dinosaurs. Rumored that other dinosaur eggs may be given to Dodo's for them to hatch, though unconfirmed. Females can currently produce eggs without males/mates nearby, unsure if that will be changed later as we see updates continuously roll out.Įggs are a good food source, though currently at this time eggs are unable to be hatched. Players have been seen to use Dodo's as both egg farms and meat farms.ĭevelopers have been updating two things: Only females will lay eggs Eggs will hatch if kept in the right temperature for long enough. The amount varies on level of Dodo being, and we suggest you have more Narcoberries on hand. It is suggested to have at least a half stack (50) of Narcoberries to keep its torpor up, and a full stack (100) of Amarberries. Dodo's usually have a very low torpor which makes them annoying to both knock unconscious (players will usually kill one by accident with melee attacks) and tame. Dodos are herbivores, their preferred berry are Amarberries (confirmed by both official pages and groups of Players on Steam). Slow moving and low damage attacks, makes them an easy to kill creature. They are among the weakest of all the creatures and are a reliable source of food in the beginning stages of the game. Dodos will also occasionally get stuck on driftwood on beaches. If the player takes an egg from a wild Dodo, however, it will attack. ![]() Anything from a cluster of Compies to a single Spino will attack it and win unanimously. Instead, it and any nearby Dodos will attempt to flee, although their slow movement speed usually makes them easy prey. When a Dodo is attacked, it will not fight back. Dodos aimlessly waddle about the beaches, hills and forests of the island, moving with little speed.
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